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Mega Game 2000 #3
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TeamAlligator
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Flier.dat
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Text File
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1999-11-22
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1KB
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47 lines
SIMISA@@@@@@@@@@JINX0s0t0_____
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(
NOTES:-
TA_Drag_Factor Used to calculate force of drag along each major axis, F.x = drag_factor * vel.x * surface_area.x
TA_Surface_Area Approx surface area along each major axis in metres squared
TA_Mass Mass of heli in Kg
TA_Max_Forward_Speed m/s
TA_Max_Sideward_Speed m/s
TA_Max_Backward_Speed m/s
TA_Max_Ground_Accel m/s^2 i.e. metres per second squared
TA_Max_Vertical_Speed m/s
TA_Max_Vertical_Accel m/s^2
TA_Max_X_Rot_Speed deg/s i.e. degrees per second
TA_Max_X_Rot_Accel deg/s^2 degrees per second squared
TA_Max_Y_Rot_Speed deg/s i.e. degrees per second
TA_Max_Y_Rot_Accel deg/s^2 i.e. degrees per second squared
TA_Max_Z_Rot_Speed deg/s i.e. degrees per second
TA_Max_Z_Rot_Accel deg/s^2 i.e. degrees per second squared
NB Useful conversion table
1 km/h = 0.277m/s
1 m/s = 3.6 km/h
)
TA_Drag_Factor (100.0)
TA_Name ( Alligator )
TA_Surface_Area ( 32 40 6 )
TA_Mass ( 10400 )
TA_Max_Forward_Speed ( 86 )
TA_Max_NOE_Speed ( 25 )
TA_Max_Sideward_Speed ( 22 )
TA_Max_Backward_Speed ( 25 )
TA_Max_Ground_Accel ( 5 )
TA_Max_Vertical_Speed ( 12 )
TA_Max_Vertical_Accel ( 3 )
TA_Max_X_Rot_Speed ( 90 )
TA_Max_X_Rot_Accel ( 45 )
TA_Max_Y_Rot_Speed ( 90 )
TA_Max_Y_Rot_Accel ( 45 )
TA_Max_Z_Rot_Speed ( 90 )
TA_Max_Z_Rot_Accel ( 45 )